As part of the Global Media and Information Literacy week celebrations, UNESCO with various partners (see below) has organised a hackathon around disinformation #HackingDisinfodemic. Those eligible (you can apply individually or as part of a team) are "Any person or group of persons who are of ages between 18 and 35 years and adheres to the values of UNESCO. No previous coding background is required. Experience and expertise in game, mobile application, website and radio development would be an asset."
Deadline for applications is 12 October 2020 at midnight Paris time (you have to describe your proposed solution concisely, but don't have to have created it).
The task and challenges are to: "Design innovative and creative solutions to one of the three challenges: Media and information literacy to counter the COVID-19 disinfodemic; Media and information literacy to fight discrimination; Media and information literacy to combat online privacy and data protection infringements"
The Solution categories are (1) Game (2) Application/Website (3) Radio programme/Podcast (4) Creative community-based intervention (non-technology focused) The partners are: UNESCO, the Republic of Korea, the World Health Organization, the United Nations Population Fund, the UNESCO Mahatma Gandhi Institute of Education for Peace and Sustainable Development (MGIEP), and IBM.
See more details: https://en.unesco.org/news/call-applications-hackingdisinfodemic