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Wednesday, September 24, 2025

Exploring Games for Learning Transliteracy: TLIT4U Project Findings #ECIL2025

a window filled with Xmas decorations
This is another liveblog from Sheila at ECIL 2025 Exploring Games for Learning Transliteracy: TLIT4U Project Findings authored by Giulia Conti (Università di Modena e Reggio, Italy), Marina Encheva (University of Library Studies and Information Technologies, Sofia, Bulgaria) and Francesco Zanichelli and Anna Maria Tammaro (Università di Parma, Italy). It was presented by Encheva. She started by defining Transliteracy. The TLIT4U project website is here https://translit-eu.unibit.bg/ and the focus of this talk was about a game selection tool.
They started with a model for games based teaching, then a guide for teachers to develop games, then design of game scenario and learning analytics tools, then developing a game for teaching transliteracy. The game aimed to guide students through the research process, connecting with previous knowledge, developing research questions etc. so the students could then apply the scientific enquiry process in other contexts, and also develop skills concerned with engaging critically with learning.They developed their own game, however also identified other relevant games.
In terms of the game selection tool, the team selected 20 serious games for learning about transliteracy, that the learners could choose between (I spotted some familar titles like Fake it to make it and Harmony Square). Ones highlighted by the speaker included Memory reLOADED, Datak, Checkology, Syrian Journey, Interland.
Photo by Sheila Webber: Christmas window already, Bamberg, September 2025

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