Monday, September 07, 2026

Task cards for teaching AI Literacy & AI competence

a house interior in Second Life with a table and cahirs and big windows and a lot of attractive blue and white and wooden furnishings

Faktabaari (a Finnish "digital information literacy and fact-checking service") has published a pdf with 286 "Task cards for teaching AI Literacy & AI competence descriptions for learners " in English.  Each card (a page in the pdf) has an outline of a lesson plan for teaching some aspect of AI Literacy, and there are cards for all levels of education from kindergarten to university (with a lot fewer at university level, but that seems fair). "Each card is based on the principle of AI as supporting tool in which AI can be used to support human thinking, learning and action, not as a source of information or a substitute for decision making."
For example, there is an activity for those age 1-5 "Sometimes the machine does something silly" "Staff show an example in which the machine does something silly or wrong, for example draws an odd picture. Notice together that the machine does not always get it right. Wonder that a picture made by a machine
is not a photograph and is not true, but something the machine has made." (with more tips for the teacher). Each card also makes links to the Finnish national curricula and the OECD AI literacy framework.
The introduction is here https://kivinen.wordpress.com/2026/09/02/task-cards-for-teaching-ai-literacy-ai-competence-descriptions-for-learners/
The pdf is at https://faktabaari.fi/images/ai_task_bank_by_level_en.pdf
Photo by Sheila Webber, taken in Second Life, interior design by me, August 2026. This is not a machine-made picture, as I spent hours choosing and arranging each part of the furnishings and then taking pictures, on the other hand it is entirely virtual. I think it will also be important to think about the difference between "real screenshots" (of virtual worlds, games tec.) and AI-created screenshots.

No comments: